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cggear

am a CG Artist and 3D Content Creator with experience in game-ready asset production, 3D modeling, texturing, animation, and environment design. My expertise covers the complete asset creation pipeline, from concept and modeling to optimization and final implementation in game engines.

I specialize in creating high-quality game-ready models, realistic and stylized assets, environment building in Unreal Engine, texture creation, and material design using Substance Designer and Substance Painter. I am also experienced in animation workflows and asset optimization for real-time applications.

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